Editors Corner: The problem with XCOM Legends is how people view mobile games

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Yesterday a new XCOM title, XCOM Legends, was soft-launched onto Google Play. Developer Iridium Starfish (which Reddit user Kiyanavasala has found records attaching them to IP holder Take-Two) has been working on the title in relative secret, in fact, we’ve still not seen as much as a press release or a tips email letting us know that the game is live.
Of course, with soft-launch games that doesn’t always happen – it’s a space for testing or piloting ideas to select audiences, giving time to redevelop before possibly releasing it to the world. A more open development than closed betas, but less open than open betas, and geographically locked too.
When it comes to XCOM Legends, opinions are mixed around the internet. The main issue is that a lot of the classic tenets of XCOM, which have persisted since the early Gollop-era through until the modern Firaxis era, have been carved out of the game. What we’re left with is the XCOM universe being worn like a skin, while a different beast hides underneath it. A bit like XCOM 2’s Faceless, if you will.
You can take a peek at it in action below, courtesy of Android iOS Cabogame on Youtube.
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