Interview: Indie developer San Games discusses its turn-based gladiator RPG sequel, Journey of a Gladiator 2

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Journey of a Gladiator 2 is the arena battling, sword and sandal, RPG follow-up to Outlast: Journey of a Gladiator, created by solo developer Sanan Ahmed (San Games) and recently launched for mobile devices.
Like its predecessor, Journey of a Gladiator 2 challenges you to rise from a subjugated prisoner to a renowned warrior in action-packed gladiatorial combat. To do so you’ll need to maximise your character’s abilities via the game’s in-depth character customisation settings, where you’ll not only choose your gladiator’s look, but also the amount of damage they inflict, the precision of their strikes, their overall strength and speed, and much more.
All in all the game takes all of the most positive aspects from the first game and delivers it in a much slicker package, with more realistic character models, faster animations, and enhanced visual effects.We caught up with the game’s developer to learn more about how both the game was developed, and how the experience helped him develop as a game designer.
Every gamer dreams of making a game. I’ve been making flash games since I was 8 years old and one of my favourite flash games growing up was Sinjid: Shadow of the Warrior. I got addicted to that game, and spent hours trying every different build. Journey of a Gladiator takes a lot of inspiration from that game as well as another called Swords and Sandals 2; but of course it has its own twist that I think people will enjoy.
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