Shrouded Citadel Interview: discover the secrets behind the AR adventure epic

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What does a 40 year old Dungeons & Dragons-style RPG and a modern day AR adventure game have in common? Well, a rather surprising amount as we discovered during our interview with Shrouded Citadel’s creator, Robert Pifer.
The first-person dungeon augmented reality game, which launched worldwide for iOS and Android today, offers players the chance to immerse themselves in a epic sized 3D dungeon world with a simple goal: to escape in one piece!
It’s one of the most intriguing AR titles we’ve seen released for mobile so we caught up with the creative mind behind the game to learn how it came to be.
I think it offers a new experience that people haven’t really seen from games yet. You get similar movement features in VR games like leaning and crouching, but you’re confined to a space. With AR games like Pokemon GO, it does have you go to specific locations in the real world but you’re looking at a map, not moving through the tall grass yourself finding encounters. That’s kind of what I wanted from this game. It’s an immersive experience that allows you to be 100% in control of the characters movement by physically moving through an area. This game also gives you everything from the start. There aren’t any micro-transactions, you can’t get a head start by buying it. It’s you in this dungeon trying to make it to the end.
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