Shrouded Citadel Interview: revisiting the epic-sized AR adventure one year on from release

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It’s been exactly one year since Shrouded Citadel first arrived on the app stores, and whilst some of the AR aficionados among you might be forgiven for not catching it on release (given the pandemic and spate of lockdowns), now really is the perfect time to try it, with the epic-sized AR adventure puzzler having just launched for Oculus Quest.
Having tested the game ourselves last year, we can tell you first hand that Shrouded Citadel truly embraces AR technology on a scale seldom attempted on the platform. Utilising a 1:1 scale environment that places you in the depths of a daunting 3D dungeon, you’ll find yourself both bewildered and enthralled by the scope of the game as you navigate its myriad of puzzles and ghoulish enemies. You’ll need plenty of room to get the full experience so an outdoor space is advised, however you’ll always have the option available to reorientate the game’s axis to avoid running out of space (or risk falling into a stream as our very own James Gilmour narrowly avoided during our play test).
Shrouded Citadel’s launch on Oculus Quest also comes with a range of improvements to its gameplay, including a greater range of interaction capabilities. To learn more about how Shrouded Citadel has fared since its launch and how the future looks for this brilliant adventure game, we had a catch-up interview with its developer, Robert Pifer.

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