Blizzard is really going all in on the info dump for Diablo Immortal before it launches later this week, and we’re joining in because there isn’t much manu News… Continue reading
Blizzard is really going all in on the info dump for Diablo Immortal before it launches later this week, and we’re joining in because there isn’t much manu News about anything else and we’ve got quotas to hit.
Yesterday we told you all about the controllers the game supports. Today we’re telling you about the game’s accessibility options. All of this was revealed in a blog post over on the game’s site, which you can read in full by clicking here.
The main points revolve around the chat systems. These can be converted in a number of different ways – from speech-to-text and text-to-speech so you’re not missing out on anything your fellow players are shouting at you.
There are also going to be options for changing the brightness of the game, moving the buttons around if you’re playing on touchscreen and binding actions to different buttons if you’re using a controller.
Our favorite option changes the test size, because quite frankly we’re sick of tiny text in mobile games and our eyes are basically okay. We can only imagine how frustrating it is for people who are visually impaired.
So there you go, bunch of accessibility options for Diablo Immortal, which are really important and should be available in all mobile games. Because everyone deserves to play games. The end.
Not quite the end – you can still pre-register for Diablo Immortal on the Play Store by clicking here. The actual end.