Interview: The Division Resurgence sees The Dark Zone thrive on mobile

Ubisoft’s surprise announcement of The Division: Resurgence left a lot of questions unanswered. Bringing the AAA console series can’t have been an easy task, so what does it take to compact a full console experience into a mobile game?

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Tom Clancy’s post-apocalypse goes portable with Ubisoft’s The Division Resurgence. But what’s changed?
Ubisoft’s surprise announcement of The Division: Resurgence left a lot of questions unanswered. Bringing the AAA console series can’t have been an easy task, so what does it take to compact a full console experience into a mobile game?
The Division Resurgence is four years in the making
Following the announcement of The Division on mobile, we talked to Executive Producer Fabrice Navrez about the creation of this new entry. So, how was The Division Resurgence made? And have there been any compromises on bringing the game to phones?
Ubisoft’s tenure with mobile games has been rather sparse. While the developer often releases short, cut down mobile releases, it’s rarely focused on the platform. However, four years ago, that changed. With massive mobile games like PUBG Mobile and Fortnite bringing console multiplayer to mobile, it was time to jump on board the mobile revolution.
Ubisoft’s goal was simple: do what others have done. Being a top-quality console experience to mobile without compromises. And what better game to start with than The Division?
“We began the game’s conception in 2018,” Navrez told us. “Since the beginning, the goal was to bring a faithful — but original — The Division experience on Mobile devices. And that includes having the same core gameplay [as the console version].•”

First things first, technical changes had to be made. The PC and console games were made in Ubisoft’s proprietary game engine, Snowdrop. With the engine not supporting mobile in the ways it would need, they had to find an alternative. As it just so happened, their alternative would be the same engine their competitors were using.
“It is not the same engine as the console and PC version… [that’s] the Snowdrop engine.” Navrez explained. “The game is made with the Unreal Engine.”
In Ubisoft’s mission to create the full The Division experience on mobile, one thing had to return: The Dark Zone. While the bulk of the game is a multiplayer PvE sandbox, The Dark Zone is a the game’s treacherous PvP area where the best loot can be found.
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