Seven Knights 2 Review – A Polished Post-Genshin RPG Sequel

The great thing about a game like Genshin Impact coming along is that it forces everybody else to up their game.

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The great thing about a game like Genshin Impact coming along is that it forces everybody else to up their game.  Seven Knights, from South Korean studio Netmarble,… Continue reading
The great thing about a game like Genshin Impact coming along is that it forces everybody else to up their game.
An Epic Single-Player Campaign
Seven Knights, from South Korean studio Netmarble, always sat at the luxury end of the free-to-play mobile RPG market, but Seven Knights 2 comprehensively outshines it in terms of presentation and gameplay features.
Even in a genre dominated by miHoYo’s gacha masterpiece, it remains a contender.
Storywise, Seven Knights 2 takes place 20 years after the events of its predecessor. The action opens with a dramatic duel between sword-wielding heroes, and the tragic slaying of an unfortunate hovering third party.
Then we meet Lene, daughter of Eileene from the original Seven Knights and the hero of our story. Lene is accompanied by a band of mercenaries and a mysterious girl called Phiné, and their task is to find Rudy, the last surviving member of the Seven Knights.
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And so you’re plunged straight into a remarkably organic single-player campaign that sees you moving from point to point encountering battles and conducting conversations with party members and NPCs.
At its core, Seven Knights 2 is a very familiar, predominantly single-player gacha mobile RPG experience.
It sees you ploughing through enemies until you hit a wall. Summoning heroes, pets, and gear, completing daily missions, hitting up the Celestial Tower, attacking dungeons, and eventually taking part in guild wars, field exploration, and an arena mode all provide you with the rubies and gold you need to upgrade your characters and push the story forward.
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